
Pros:__________
• Very comfortable on the head as there is an electric strap that goes around your head and one on top. Being a previous oculus owner, it’s like putting on a baseball cap. Overall it’s super easy to adjust and the foam fabric is snugged all around.
• One of the few times I’m glad they still go with a plastic covering. You’re wearing this so the goal is to get it as light as possible.
• Wireless, and…I mention wireless! No wires in any way. No PC’s, just put it on and begin.
• Not disconnections from Wi-Fi, as it’s consistent throughout.
• Oculus once again put some good effort into their built-in speakers. Very loud and immersive, while at the same time being aware of what going on in “your” world.
• The built-in headphone jack is always great if you want to be fully immersed. I have to admit that I use the headphone jacks a lot more than I thought (especially in some horror games).
• For more insight on the speakers, it’s an integrated backward setup. The result makes you feel that the sound is playing in all directions and not just focused on one place.
• The Insight program is AWESOME! I’ve owned previous Oculus and one of the most annoying things is taking off the VR set because the outside world got in the way. That’s losing my VR controller after watching something on the Rift or just hitting the wall. With the new four mounted cameras, the Quest now can show you when you’re about to hit the wall. This is probably one of the best features they put in because now the Oculus monitors all your movements in the real world and just inputs them in whatever game. This is a dream for those who live in tiny/cramped rooms.
• The Insight program basically allows you to play in almost any room of your choosing because it maps out the space where you're at (It’s like setting up a border you can play in). I say this is awesome again because the games you play will now be, somewhat, customized to the space you’re in. Having this feature is such a relief (that includes jumping or crouching, as it will be registered in the game, if allowed.).
• The resolution is beautiful for those who never used an Oculus, and it’s a nice upgrade from the Oculus Go (For non VR users, the overall resolution is an awesome sight. Not perfect, but it’s still great.)
• Gaming setup takes probably 30 seconds. Just pick the game in your library and have fun.
• The app works on the phone and in the Oculus. Newcomers, you’ll most likely buy games using your phone, like going through an app store. They have it on the Oculus, but the phone is a lot quicker to scroll and interact.
• The screen itself is very clean. Just remember to treat it right. One scratch and any game or movie will be wasted since your focus will be on that scratch. Avoid this by putting it in its box (or a case, if you bought one) every time you finished. Don’t just toss it aside.
• The tracking capabilities are spot on when I’m playing a game or viewing a 360-degree video.
• 72Hz refresh rate. Just means that everything is smooth and non-glitchy. It also means less motion blur which that means less motion sickness for those who get it.
• A huge section of games. From the date of my review, 50 launch games for this VR.
• You can not only play games that are made and run from the previous Oculus (I believe only the most recent versions), but you can also be able to play against your friends who only have the older versions. I haven’t tested this layout yet as the only thing close to this is VR poker (which is fun, only if people actually talk in the game!)
• The games I’ve mainly played is so far “Rise to Glory” and “Beat Saber.” The controllers are accurate, the speakers are loud, and the experience is quiet a ride.
• Deleting games is just as easy as starting them. This is good to know because, depending on your games/movies, you may have to do some spring cleaning every now and then.
• I moved to my bedroom to the living room and I found the reconfigure border mapping very quick.
• The Passthrough view is the system that allows you to see your world without taking the set. To me, it’s kinda like a black and white night vision camera when viewing your world through the goggles. The four cameras are your eyes what they see, you’ll see (not perfect, but viewable).
• When you’re about to past one of your play borders, the controller turns red.
• Those who have glasses, the Oculus does come with a spacer for your glasses. I don’t use glasses so you need to read other reviewers who have them.
• Putting the Oculus on it knows when I put it on and will wake up. This is also cool because you don’t even need to press any button to begin. But, to save power, I turn it off when I’m done. The bootup time is short anyway.
• Yes, this is mainly for gaming, but honestly some of my favorite apps are Netflix, Sling, and Oculus’s short videos. Playing Netflix on this is an incredible sight and overall surfing the web and watching live TV on a movie theater size screen is an awesome experience. No glares, no annoyances, no nothing.
• The touch controllers feel very solid, easy to use, a nice click response, and the grip for each button is a great design feature.
• Does come with an extra-long USB power cable so you can still enjoy playing your games while it’s charging.
• The Quest can track up to 4,000 square feet. Something that you should know for those who will be playing in a room bigger than this.
• Great warning singles if you’re about to step out of your gaming borders.
• It does remember up to five different locations that you mapped out when making your border. I only have two locations, but when I put the Quest on in one of those rooms, it instantly recognizes it.
• The VR market is run by Oculus. You think VR, you think Oculus.
Cons and Oks:__________
• It’s expensive for the machine. This is not including any really cool games that you have to buy in the store. Yes, there are some nice free ones, but in my experience the best games you’ll have to pay up.
• The games are not near to PC graphics but I would think around Nintendo Wii style of graphics. Keep in mind it’s still a bump in the previous version and this is an on-the-go type of VR. For great graphics, you’ll need a stronger computer to take on the challenge. Putting something that powerful in a tiny box is not there yet. Overall it’s still good for a casual gaming experience, just not ‘O My God.”
• Battery life is an average, for me 2 hours. Maybe 2:30 if I’m just watching a movie or surfing the web / YouTube. Kind of the same battery life as the Oculus Go.
• VR is still new, so you are limited in the games for playing VR. Since VR is not the mainstream there will be a setback on new games and, as mention before, higher cost to play prettier games.
• You can’t play this outside. The sun is a big no-no for the lenses and cameras, as it will track off incorrectly. But something this pricey you can’t trust the outside world. It’s like walking on the sidewalk with your running PC, or gaming console. Leave it indoors (plus you’ll look like an idiot playing this in public).
• More demanding games will eat more of your battery up.
• Controllers require AA batteries. We live in a battery charging world so why is this even allowed?
• Not only that, but I’m replacing these controller batteries a lot more than I should.
• It’s a great experience to view the VR screen but you must know that it’s nowhere near photo realistic. On a white screen, I can see every little pixel in works. Still a great view, but nowhere realistic, an overall grainy look.
• The built-in speakers are loud but to fully immerse you’ll need headphones.
• I personally notice that the touch controller batter covers are a little loose.
• No tracking data underneath the headset. You need to make sure that the controllers are in view in front of you in order of the headset to track it.
• Any outside light still leaks through the nosepiece. It’s really insignificant in gaming, but watching a movie is a whole other experience. For a movie, I have to turn off the lights.
• Even at 72Hz, you’ll still get a little nauseous. I don’t get very often but I’ll admit playing “Dead and Buried” made feel a little uneasy.
• I was told you won’t be able to play all of Oculus Rift games. That kind of sucks for those who spend a decent amount of money on Rift games.
• A price like this is greater than a PlayStation or an Xbox. Both have hundreds top of the line graphic games and millions of users.
• A couple of times the controllers froze up when I accidentally hit both of them together when playing. I had to pull out the batteries in order for them to work again. Hopefully, this will be resolved with a software update.
• Taking out the Oculus is easy but it’s still large task to pack it anywhere. For example, putting in my backpack does take a big bite out of storage. Note that if you’re planning to give this to someone for a birthday or a holiday, out of state, its best you give them a picture of it and tell them one will be shipped to you. When I got my Oculus Go, I was away from home and it was such a burden to find room when I needed to fly back. The Quest is no exception.
• The concept of portable really means moving it from one room to another. Anything other than that is a significant hassle.
• Any Rift games that have high resolution, if the Quest can play them, it may run at lower resolutions. The reason why is to optimize the lower-powered Snapdragon chip.
• My friend has a big head and was having no comfort in using the Oculus.
• I play for a long time it notices that the straps do make your head itchy.
• You’ll need a phone to initially set up. Really not a big deal in the world we live in.
• Charging fully, without playing takes two hours for me.
• Charging fully, while playing games, never happen to me. In fact, there were some times that I was on 0-1% battery life, and the only reason it was working was that I was charging it at the same time. Playing high graphics games will not allow you to charge fully, but watching movies will.
• IMPORTANT: It does not heat up quickly. This is a major issue for those who live in a cold environment. I discovered this after my second day working the Oculus, but if you live in a cold environment your lenses will fog up almost instantly. Since our bodies create heat, putting on the headset, your eyes give off heat that makes the lenses foggy. This goes away either the temperature outside is warm or the Oculus is warmed up with use. For those who live in cold environments, beware! You’ll need to play either a high graphics game to kill the lens fog or keep breathing on the lenses itself. If you decide to just watch a movie, you may be in for a surprise when your entire screen gets fogged. There is no way around this.
• Looks wise, the Quest’s appearance is almost the same as the Rift.
• Oculus app does allow you to cast on-screen action to a second display, but I notice some lag in this.
• On some high graphics games, the login time does take some time.
• Twice so far I had re-draw my borders in my room as the Quest, I guess, forgot to memorize one of my rooms. I don’t know if this a user error on me or a software error, but it’s worth noting.
• Those of you who used the 2016 Oculus controllers, there isn’t much a change.
• The headset will not sense obstacles on the fly. You need to trust your space.
• The Oculus 360 videos are really simple that even a 4-year-old Oculus machine can run. We need videos that need to fit with the resolution that it’s currently built for.
• Still takes some time trying to find the sweet spot for your eyes. I wish the headset will guide you in finding the correct sweet spot for your eyes.
• Lastly looking through the lens is the same as looking through an old PC monitor. Your eyes start to get irritated after a decent amount of time in. Luckily by that time, the battery will be dead.
Bottom Line:__________
In the end, this is a great VR headset that will be perfect for those who want to get in the VR experience. Please note that this is in no way a replacement for any game console, rather than this is just a new toy. The issue with VR is that it isn’t really popular right now. Not only that but, for me, it does take time to get the VR in use before playing. You have put it on, get comfortable, and make sure that you have enough battery life. Unlike any other console, all you have to do it is turn it on, press play, and away you go. In the end, such a small portable VR does has drawbacks, as you can see from the "Cons" above.
The Oculus Quest doesn’t really give us a step closer to a fully immerse experience but it’s still a fun toy to play with. If you have some extra cash then pick it up because it’s a great VR set (The camera system alone is worth the buy.). For those who want to get into VR than this a way to go 100%.
Overall: Excellent casual gaming, great video streaming, and an all right battery system. For the common user this is a great buy, but for those who been here before, it’s a decent upgrade in portable VR.
Hope I was a help you.
Love,
Honest Reviewer.
So I've used all the big VR devices up to this point and I feel the Quest is the beginning of where the mass market can finally get into them.
Having it be wireless reduces all the setup that's normally associated with any headset. Convenience goes a long way.
Comfort
While the PSVR is my vote for most comfortable headset, primarily cause of the weight distribution and how airy the inside feels, the quest fits nice and feel solid. I got a little warm after about 2 hours of playing, my forehead was sweating after running around my living room beating up robots. But it felt appropriate, not too hot, just sweat from playing an active game.
Image Quality and Performance
The quest had no noticable screen door effect, one of my biggest issues with the Vive, and throughout my initial play sessions never had a stutter or graphic issue. It played nice and smooth. I didn't feel sick. And more demanding games like Robo recall ran flawlessly.
Tracking
Flawless. Hands, head, and room. No issues with any. Makes room vr sensors seem prehistoric. And from opening the box to being in a game took maybe 4 minutes (excluding a software update that took about 5 minutes).
Features
One of the most interesting built in features is casting. I can send the headset image to my phone, and then to other devices, with just the hit of a button. You can also record and other things. That's very nice when you're showing someone who is less familiar with VR, since you can follow along with them on your phone. Also probably good if you're into streaming and all that.
Sound
I think I'll end up buying the official oculus headphones. Not cause the sound isnt good, it is, but because I want to play quieter. The speakers are pretty loud.
And as a final note, I get about 2.5 hours of playtime before deciding to charge it. It comes with a very long USBC cable and works well with battery packs.
My only complaint so far is the battery slider on the controllers is in a very.. weird spot. And they can slide if you're gripping too hard and jerk around. Not a deal breaker, just weird. Easily fixed with a tiny piece of tape or something. Or not holding the controller in a way that could cause the battery case to slide open.
I bought 2 oculus quests, one for me and one for my girlfriend. However, after using mine for a while the speaker blew! I think I got a bad one because my girlfriends is fine. But buyer beware the headset isn’t the only price you pay! Games are between $10-$30 and they are fast to complete and are older style games. If this helped please give a thumbs up! And remember if you get a bad one send it back and swap it!
Pros:
Wireless
Clear vision
Comfortable
Easy to use and setup
Boundary markers and camera makes it easy to not hit stuff or hurt yourself!
Cons:
battery life. 2 hours of play on a 2 hour charge.
Not all games available on here compared to steam vr.
Build quality is questionable but seems to be pretty good.
Pros:
-PS2 Level graphics. This maybe generous, but they were better than I expected.
-Cable free lets you explore around as much as you want. Define the room size during setup
-The most fun you can have for $400
Cons:
-PS2 Level graphics (Rift S users may not be impressed)
-Virtual wall isnt always visible when you need it. Accidentally punched real life wall during Creed demo.
-Multiplayer logistics might be challenging
Conclusion: this was my first VR headset to own, and I walked away from my first experience thinking "video games will never be the same." It's too good and too fun.
I had a Gen 1 Rift since it was released, upgraded to 3 sensors and the motion controllers but I must say the cable and setup and issue that something blocked my sensors was holding my back. So much so that I actually never used it much despite always being fascinated with VR.
Now I have to say that the Quest just arrived, so take my opinion with a pinch of salt as its all still new. But having played a round of table tennis on this device I must say not having to worry about sensors, cables and being able to pick the room with the most space for my VR games is just on another level. After I few minutes I was jumping through my living room and getting an actual sweat in, like I was actually playing table tennis.
Yes, the graphics could be improved, FoV refresh rate etc. But once you are in the game being able to freely move around in virtual space with your hands tracked accurately, lets you forget about everything else.
As the unit if a fully self-contained gaming console essentially, this for me is the most revolutionary console released since a long time, if not at all.
VR was always difficult to explain to another person, but with the Quest you can just bring it to your friends and family and have them experience it. Hence I am convinced this device has a good chance to bring mass adoption to VR gaming.

Feature Product
- Next level gameplay: Launching with original games and experiences like Vader Immortal: A Star Wars VR Series
- All-in-one VR: Simply set up the device with your Oculus mobile app and Oculus Quest has everything you need to explore VR, right out of the box
- Insight tracking: Oculus Insight tracking system instantly reflects your movements in VR without the need for any external accessories
- Touch controllers: Oculus Touch controllers precisely recreate your hands, their gestures and interactions, so every game is real enough to reach out and touch
- Beyond room-scale: Oculus Quest works with your environment, so you can play standing or sitting, in spaces big or small
Description
Oculus Quest is an all-in-one gaming system for virtual reality. No wires. No PC. Just set up with the Oculus mobile app, and you're free to explore VR from almost anywhere. Sensors inside the headset precisely track your movements and instantly translate them into VR, while helping you steer clear of nearby objects. And with Oculus Touch controllers, your hands are in the game, so you can see your every gesture and feel the power of every impact. Take VR gaming to the next level. And everywhere else. Setup requires an iPhone(iOS 10 or higher) or Android(6.0 Marshmallow or higher) smartphone, the Oculus App (free download), 802.11 b/g/n wireless Internet access, and an Oculus account.
I don't know what to say. This is the first time on I put on a VR headset and I can't believe the immersion, the feeling of in some alternate, fascinating world(s). It's quite beautiful. The hardware looks and feels solid. The controllers are nicely done. The battery life is around 2 or so hours. I can't wait to jump back in.
I got mine in the mail a little early (two days before release date) and was extremely happy to set it up.
The setup was easy, taking me only about 5 minutes to set up the headset, and the controllers. Setting up room-scale tracking was extremely easy as well, not having to screw base stations into the wall or place sensors any where made it a breeze. The one thing that amazed me right out of the box was how I could make a play area larger than ever before, and walk around flawlessly with no tracking errors, dodging couches, chairs, and walls due to Oculus Guardian.
The next part that amazed me was the responsiveness of the controllers paired with the quality of the screen. While games have lower graphics than PC powered graphics, everything was still great and no motion sickness with the 70 hz refresh rate. I love the form factor and set up of the Oculus controllers; the controllers are 10 times better than that of the HTC VIVE (until Index VR Controllers are released). Starting up the first game I bought, SuperHOT VR (a must buy for anyone just starting VR or wanting to play a fun game that never gets boring), and it ran flawlessly. I originally had an HTC VIVE and sold it for the portability of the Quest, and I could not tell the difference in graphics in SuperHOT (I could notice it with some games but most games ran like a dream). Playing games truly wireless is a godsend, I felt that it was exactly what we need to bring VR to the masses. People possibly wonder however, what about the SteamVR games for previous VIVE or Oculus owners, well luckily to a website called RiftCat, you can stream SteamVR titles using PC graphics to the Quest with a stable Wi-Fi connection.
My friends and I when using the VIVE would rate a game's immersive-ness by seeing how well we know where we are oriented before taking off the VIVE, and if we could not notice the orientation, it would be deemed as an immersive title. Very few games achieved that (Rec Room, Raw Data, Arizona Sunshine, and sometimes TheLab). But now, with the use of no wires, being completely free in a VR world, almost every game we try on the Quest is immersive (one time I took it off and started from the couch all the way to the microwave, which is about 20 ft of walking). Almost every time before I take off the headset, I have had no idea what way I am facing/rotated in my room.
The next thing which I appreciate is the integrated speakers. While there is a headphone jack, including speakers instead of headphones adds a nice touch where everything still feels immersive but giving us enough of a presence in our surroundings (when a friend tells us something while playing we can hear it, or when dogs are barking, someone is knocking on the door, all can be successfully heard).
The next thing that I like is the head-strap. The head-strap is extremely adjustable making it easy to slip on and off when switching between players. And the other nice touch is that there is a slight elasticity to the strap where when you pull on it, it expands and contracts, meaning when I take it off, the strap lengthens (without feeling tighter) and when I put it bag on it tightens to a nice snug fit.
One might wonder about being with other people and whether or not they can see what you are doing, but luckily they added the option to Cast the player's view onto a TV using Google Chromecast. This works, but is still in beta so it sometimes causes a little bit of throttling/motion sickness.
With everything I love, there are two things I would have liked to see added to the Quest:
First: the option to plug a long cable from the Quest to the PC, allowing PC graphics to be played on the Quest, when you are home but still having the standalone option for traveling. While RiftCat is an option, fast Wi-Fi is not always an option to everyone.
Second: updating the SOC to a Qualcomm Snapdragon 855 with the Adreno 640 GPU, improving the graphics by up to around 40% and improving the speed and power efficiency at the same time. Hopefully they continue to update the chipset every year with the latest and greatest Snapdragon Processor and Adreno GPU.
Overall, for the amazing price, portability, tracking, gameplay and immersiveness, the Oculus Quest is an amazing device that I would highly recommend getting. I love this so much that I am pretty sure this is the longest review I have written-that is how much I love this product.
Coming from a Rift, I'm very impressed with Quest. CONS: I definetly feel all of the weight in the front and I find it to be not too comfortable after a while. The sound that comes out sounds very spatial and natural, but the volume is too low and bass notes sound terrible and distorted. Instead I'm using headphones with a 6" coiled cable for a much better experience. The tracking is not as good as Rift, you do lose position of hands if they are beside or behind you, but you get used to that quickly.
PROS: The screens look great, a noticeable improvement from Rift with less "screen door effect". The new lenses also have "God rays" but they are not as noticeable. The quality of visuals the custom snapdragon 835 in this headset is able to output is amazing. "Vader Immortal" stands out, you can tell they took full advantage and optimized for this game for this headset because this game looks as good as any Rift game somehow, no $1000 pc required, and this gets me excited about future titles. The fact that there's no wire attached is also a big plus, you can get as fancy as you want with your movements. Battery life seems to be around 2 hours playing games and everything just feels high quality. What this device gives you for $400 is incredible.
I'm going about this review in a different fashion as i'm going to compare 3 different VR experiences I've had with Modern Day VR.
First I will say that I am really liking everything about this VR unit...I have only played for 1 or 2 hours at this point but it's not my 1st Rodeo with VR, so to speak. I have my own WMR (Mixed Reality) headset by Acer that is hooked up to my PC. I also have played PSVR on a base level PS4.
Most of my experience comes from many hours of fun on the Acer unit. here's my summary viewpoint on each of these just so that it gives you an idea of product comparisons...
Acer WMR Unit - In my opinion it has the edge on graphics. Decent tracking but requires excellent light source to function properly and consistently, otherwise the tracking drops. Constant framerate drops and seems glitchy with higher end titles. Hardware doesn't require much in wires, much less than PSVR, but more cables than Quest.
Hardware is the most inferior in design and quality. forehead buffer has been know to actually disconnect from Headset completely if it's sitting idle! bad adhesive I guess?? also feels light and cheap. Only real positive is the unit flips up by the eye/forehead section, so you can take a quick break without removing the entire unit off your head. This is awesome for adult beverage consumption, among other nefarious activity choices.
PSVR - Not a lot of experience with this but the graphics are good, not great. I only played with a base level PS4, not a PRO. Lots of cables which is a negative, but the quality of the hardware is a solid design, not cheap. well built to last and is comfortable. Has the best Library of software, although no access to Steam. This is basically not a portable unit, it's supposed to, meant to, remain stationary next to your PS4. It's my least favorite of the 3 VR unit styles.
Occulus Quest - 2nd best graphics of the 3 units I'm comparing. This unit is the most comfortable, although a tad heavier than I would like. Paddles are nice but I wish they were just a bit longer.
Hardware portability and ease of use is so much the key with the Quest. it's so convenient and for that alone it will probably be a major focal point with Marketing & Sales. I can see this product doing very well for a long duration of time especially if they continue to add content.
There are no wires! except a charge cable. so awesome. the tracking is also the best i've seen out of the 3 units, best by a longshot too.
Software wise it seems easy as 1-2-3. Buy something on your smartphone app or in the headset software portal then just download and boom! you're ready to rock.
In short, the Occulus Quest is going to be my favorite of the 3 unit experiences...EVENTUALLY. I know it will. Right now it's in the 'infancy' stage, brand spankin' new as of this review i'm writing. I can tell once it gets a massive library of game titles and other apps it will be much better. I also look forward to seeing some firmware updates in the future to make this unit even better.
The negatives I see right now are the lack of content, which is common for any launch VR or game system so whatever. not going to knock it down a peg or 2 because of that.
The sound, it lacks volume. Would recommend headphones even just ear buds, this REALLY HELPS. The sound however is very very clear.
The graphics are probably a 7.5 out of 10. so a bit of a let down but not a deal breaker either. I'm wondering if this is something that can be improved upon over time? maybe not.
Not much in the realm of Cons so far. I would highly recommend this to anyone who is just getting into owning their first VR headset, as well as someone who travels a lot. The Quest is basically grab-n-Go if you want it to be.
i'm looking forward to diving into it some more but so far I'm really impressed.

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