Friday, November 22, 2019

November 22, 2019 | Posted in by Daiki | No comments

Oculus Rift S PC-Powered VR Gaming Headset

Oculus Rift S PC-Powered VR Gaming Headset

Was very good to watch anime and wide screen. 10/10 would fap again

As of day one I tested a bunch of things on the Rift S, and there are a lot of things I like about the Rift S and some that I don't like.

Pros so far:
- Display is better looking that the original Rift.
- The slight drop in refresh rate hasn't been noticeable at all for me at least.
- Out of box face pad is much more comfortable.
- Inside out Tracking is great so far. (still need to mess with it more but haven't had any issues.
- Throwing items in VR feels much more normal then the original Rfit. (I've noticed that the old method I used of pushing items to throw doesn't often work but a normal throwing motion seems to work great.... I tried this a lot in Super Hot.
- (Update 5/24/19) Built in speakers - While not perfect for someone casually playing the built in speakers work well enough to play most games without issue. It sounds like its almost not playing anything for someone outside the headset but for the wearer it perfectly audible. Lacks good base though.
Cons:
- Ordered a 10ft display port extender and it seems to cause the black display issue that many are reporting.
- Removed the extension cable and haven't experienced it again yet
- Halo head band is pretty thick and I feel alot of headsets will have a hard time getting around it. (I use a Man O War and it barely made it over the headset)
- The weight distribution feels a bit odd but it is a new headset so it might take some adjusting to. (Not sure if this is really a con yet).
- Cable length is a bit shorter than I would like for my play space.

Overall I think it was worth the purchase and plan to rack up some hours with the new headset. Ordered a 6ft cable to some testing with and hopefully that will work without black screening. Updates to come! :D

Super excited, it's my first VR headset, so hoping for the best :)

First I want to point out the specs of my desktop, which is a GTX 1080, 8600k, and 16gb of ram.

I was a little suspicious at first if the Rift S was actually worth the upgrade coming from the first Rift. This is oculus' first big attempt at Inside-Out tracking, but I have to admit, they nailed it. It isn't as perfect if you had a 3 or 4 sensor setup with the previous Rift, but as long as you aren't shoving your controllers into your face or flinging your arms behind your back, the sensing is almost seamless.

Out of the box, which if I can add is a very pleasant unboxing experience, you get the headset itself, two of their newer controllers, batteries and a displayport to minidisplay port adapter, plus some manual and instructions stuff. One of the advantages this has over the rift is how simple it is to get setup. No more time being wasted trying to find the perfect spot and angle for each sensor, and hoping you have enough usb 3.0 ports. All the Rift S requires is displayport and one usb 3.0 port. Once Oculus' software is installed it configures the Rift S very quickly, and the process to setup your guardian boundaries is so much easier.

After all the setup is done and got back into the Home, I realized how much better the visuals are. The screen-door effect is practically not visible at all, and text is so much clearer to read. (I'm actually using the virtual desktop screen with the Rift S on while typing this review). I'm pretty sure I cant go back to the original rift without getting sick with the SDE and lower resolution. While the compromise to the higher resolution was going from a 90hz refresh rate to an 80hz refresh rate, the drop is not very noticeable, only if you are really looking for it. As long as you have the hardware to put out those frame rates, I will gladly take the much clearer visuals.

I tested out a couple of games, Beatsaber, Echo VR and Superhot. All played excellently and didn't notice any flaws in the tracking or get disoriented with the 80hz.

In addition, this headset is waaaaaaaaay more comfortable than the original rift. The knob to tighten/loosen the strap is much easier to use, and I'm even able to fit my glasses without them scratching the lenses, which I didnt have the room to do so in my old rift. It is a little heavier in the front, but it isnt that much noticable.

The only negative I have is the audio. I'm not sure why Oculus decided to remove the speakers from the first rift. Those were fantastic and had great quality. The new speakers are hidden on each sides of the strap, so while you are able to hear your surroundings around you, I found it harder at times to be immersed in whatever I was doing, and there is practically very little bass at all, which is a bummer in games like beatsaber. They did include a headphone jack so that you can use your own headphones, but be warned! I get the feeling that most over-ear headphones wont fit properly. I have Hyperx Cloud II's, and they just barely fit. I dont have any earbuds, but i would assume those would work without a problem.

All in all the Rift S, in my opinion, is worth it if you are new to VR or even if you had the original consumer rift like I did. Oculus keeps making steps in the right direction and hopefully will get VR to become even more mainstream someday.

I purchased the original Rift a year or two ago, and I enjoyed it a lot but had issues with the tracking cameras as well as the way it sat on my head, making it near impossible to play comfortably for more than an hour. With the Rift S, setup and tracking is much easier, as well as the comfort level. Minus 1 star for a compromise when it comes to audio


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Feature Product

  • Top VR gaming library: Blast, slash and soar your way through the top library in VR gaming. Oculus Rift S lets you play hundreds of games and exclusives already available in the Oculus store, with so much more to come.
  • Improved Optics: Stare down the competition with next-generation lenses and a sharper display. Improved optics deliver bright, vivid colors and reduced "screen-door" effect.
  • Ergonomic Design: Keep your head in the game thanks to a halo headband redesigned with speed in mind. Rift S stays securely and comfortably in place with a quick twist of the fit wheel, so it can take-or double take-your fastest reactions.
  • Oculus Touch Controllers: Arm yourself with our updated Oculus Touch controllers. Your slashes, throws and grabs appear in VR with intuitive, realistic precision, transporting your hands and gestures right into the game.
  • Oculus Insight Tracking: Take a step forward with Oculus Insight. It translates your movements into VR no matter which way you're facing and provides room-scale tracking without external sensors.

Description

Oculus Rift S designed with Lenovo puts you at the center of virtual reality's most pulse-pounding, PC-powered gameplay. See the action unfold all around you through our sharpest lenses and next-generation optics. Lose yourself in the experience with a comfortable, improved design that lets you start playing faster and keep playing longer. Oculus Insight tracking gives you the power to move throughout your playspace in any direction. No external sensors. No complicated setup. Just hands-on action and interaction with our updated Oculus Touch controllers right out of the box. Step into the game and the future of PC VR.



It was waiting patiently for a VR headset worth owning and Rift S was the first one that checked all the boxes for me:
- Easy setup without base stations.
- Higher res than first generation VR.
- Reduced screen-door effect.
- Reasonable price.

I've played it only for a couple of hours and I can report it delivers exactly as promised. Tracking is great, comfort is good, everything just works. I was even surprised that it works well for me with my 71.5 IPD. I was able to fit my wide glasses in it too and the image quality was great. Using glasses reduces the field of view a bit, that's why I'm ordering prescription lenses for it.

Overall it's a great product - if you are in the same place as myself waiting for the perfect time to get into the VR stuff, the time is now and this is your perfect first VR headset.

(Sorry for bad format, wrote on my phone)
The oculus rift s has exceeded my expectations from out of the box, but there are a few problems.

Audio-
The audio in the rift s is just mediocre, it's not amazing, but is good enough. One thing I like about the audio is how I can clearly hear everything while not having any type or headphones or earphones touching my ear. The only thing that is not so good about the "headphones" is that they are very loud, so if you are playing in a room with multiple people, they will definitely know what you are doing.

Screen(video)-
The screen is definitly better, but in some ways. The screen on the rift s makes it much easier to read things, so every thing you do in vr will be much more simple and quick, since you wouldn't have to lean in to read something. The coloring is... okay, once I stepped into vr i definitely noticed that the colors were not as "realistic" as the original rift(I know I shouldn't be comparing the two as oculus said it wasnt an upgrade), and still as it was not as good as the rift, it is still not enough to get me to feel fully immersed.

Tracking-
I was very skeptical about this before I bought the rift s. Tracking had always been a problem for me with vr, but, the rift s almost got rid of all of it, the only time I ever encountered a tracking problem was when I aimed my bow in oculus home, where it froze when my hand was next to my headset. And although the videos I watched got me scared about tracking issues when a controller blocked the view of another controller, it rarely never happened, and when it did, it didnt make a huge difference because it only freezes for about half a second.

Comfort- The rift s is surprisingly uncomfortable, at least for me, the mask is constantly slipping down and makes my face sweat a lot(I know, it's an oculus). The nose piece also covers the entire nose, making it very uncomfortable when it gets itchy, causing a delay in playing and a break in immersion while the headset has to be partially taken off.

Overall, the rift s is definitely worth it and I'll be keeping this treasure(maybe because they dont sell the original rift anymore) for as long as my gaming days.

We went from an Oculus Rift directly over to the Oculus Rift S and the difference is night and day. The image is insanely sharper and more detailed. Only having one cord and no extra sensors is a major improvement. The headset fits really well, much more comfortable than before. The controllers take a little getting used to compared to the Rift since there's no flat place to rest your thumbs to make a fist, I guess you have to rest them on the buttons.
Overall I love this VR headset. I would highly recommend it to anyone.

Controllers;
different but are the same. They are lighter than the cv1 but are thinner so if playing a fast moving game you will have to grip a little tighter. The straps on the controller feel lower quality but at the same time more comfortable to have on. The controllers also vibrate at the top instead of the whole controller as well.

Resolution/Visual
Significant resolution increase from Oculus Rift Cv1 (you WILL notice you can READ things much EASIER) but LCD instead of OLED, so blacks are a dim grey.
Passthrough is a gift from heaven being able to see your room easily without ripping off the headset every time you want to do something!

Tracking;
Better but also different. Since it is inside-out-tracking there are blindspots. (Mostly behind you) Sticking your controller on the headset or really close around the headset will end up in loss in tracking. When you do lose tracking though it wont move until it finds the controller again.
I do find the tracking is more solid than cv1 and wont lose tracking as easy as cv1 did. I can move my hands faster in front of me and they wont fly all over the place. Batteries are tighter inside the controller so they wont move as easy. (Which results in the controller disconnecting for a brief moment
Ring is on top instead of bottom. I find this to be a different feeling but just something to get used to.

IPD adjustment is 58-72mm. It is software based and not mechanically moving the lens left and right.

Setup is super easy and It takes around 5 minutes in total. Plug it in. Then it does some installation and its done! Controllers are already linked to the headset! You will use a laser pointer to map out your play area using the passthrough lens (its like 2mp I swear) And your done!

The halo design is sooo comfortable compared to the cv1! Its softer on the head too! Apparently it is also detachable (I haven't been able to yet) because on the Oculus store in the accessories panel you can buy the halo part. (Cool huh?)

Audio;
Its a disappointment. The audio has no bass to it like cv1 did and theres no headphones from Oculus to fix this. Sticking headphones over the headset was difficult but after I was able to do it, it was just fine I use Void Pros. Around $100 for those.
Audio is like having two small phones playing music above your ears.

Cables.
Cable is 5Meters long and its thicker than cv1. Its display port and USB 3.0. Which means your graphics card needs a display-port or you need an adapter from hdmi to display-port. I do believe this is an improvement!

Hopefully this Review helps!

-The Rift S is a new product from Oculus completely replacing the original CV1 which required an external sensor setup to work. However on the Rift S the sensors are in the headset itself. The SDE (Screen Door Effect) is reduced by about 20% from it's already minimal state on the CV1, and the refresh rate is dropped from 90 to 80 to maintain minimum specs, which shouldn't cause any worry because the difference is unnoticeable.
-Pros
Easy setup
No external sensors
The new headband feels more balanced
The touch controllers are great as usual
The clarity is improved over CV1, making text easily readable
-Cons
Some tracking problems in FPS games
Audio is noticeably bad compared to CV1
Touch controller's haptic feedback is lighter compared to CV1
-Tips
When settings forward direction face away from computer to avoid having wire in front of you
KEEP OUT OF SUNLIGHT!! (THIS WILL DAMAGE THE LENS)
If you have any tracking problems disable USB power saving

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